

Now, while a number of these Marauders went on the Exodus (as evidenced by the Klondike RAT tables, as well as the Marauder IIc), I am unsure as to how many, nor how many were left behind. This variant upgrades the Particle Cannons to extended-models, and replaced the heat sinks with double-strength versions, making it slightly better at heat dissipation. As the Star League stumbled towards its end, in 2760 the SLDF acquired a slightly upgraded model, designated the MAD-2R.

The MAD-1R likely was the Marauder that spread far and wide across the Inner Sphere and Periphery. Sixteen heat sinks struggle with the heat output (though that is something many early machines had a problem with). One ton of ammunition feeds the autocannon, and is stored underneath it in the CASEd torso. Finally, the iconic centerline Class-5 autocannon looms over the cockpit (though placed in the right torso). Each arm mounts a Particle Cannon and a medium laser. Eleven tons of ferro-fibrous armor give 85% of maximum protection in a 9, 36/10, 21/8, 22, 20 pattern (head, center front/rear, side front/rear, arms, legs respectively). Built around a standard chassis, the design mounts a Vlar 300-rated standard engine, giving it speed equivalent to the older Black Knight. In 2612, the MAD-1R Marauder entered service. The design quickly became a favorite of both the SLDF Gunslingers and the Kurita ronin they faced. Hailed as one of the pinnacles of BattleMech design when it arrived, the Marauder was one of the first to step away from the purely humanoid body type and embraced a more menacing appearance. As well, one variant is in the New Tech, New Upgrades 3145 Record Sheet PDF, another in the XTRO: Succession Wars, a third in Historical Turning Points: Galtor, and finally a couple in the Bounty Hunter Dossiers. Since then, it has shown up in the 3039, 3075, Project Phoenix, and 3085 TROs. The design first appeared in the original 3025 Technical Readout, as well as the original 3050 document. (Now if only I had the pull to get that thing canon. One of my friends even decided to slap a Heavy Gauss Rifle on one. I’m sure there are also a number of custom variants rumbling around, as the Marauder is rather easy to modify. (The main villain counts as a starring role, right?) And perhaps the most iconic of the Unseen, a 75-ton monster that was singled out for its unique features.Īnd had a starring role in the first BattleTech novel, Decision at Thunder Rift.

A Khadoran heavy warjack that devastates foes with its twin battering rams. A World War II two-engine bomber/attack aircraft. A savage warrior, usually in groups, that pillages and destroys as he moves across enemy territory. I just seem to only notice the 'I can't play so give me more mechs - what you can't - o crappy game" or "the where's my Mad Cat and it's testubers' If they had bothered to put every IS mech from the 3025 TRO -(even if they could or wanted too) they'd whinge abut the price or how long it took to release.Marauder. While i agree that some of the hate is misguided, the other half is well deserved. Still cant stand on what they did to my lovely Snub Nose tho, HERESY!

#BATTLETECH MARAUDER MOD#
Modders did those 2 weapon classes right for quite some time, HBS were working with modders to bring 1.8 and mod support and yet just forgot they existed when they implemented those Beatiful works of BattleTech art. UAC5 never jam, case is ive been firing my 2UAC5 on my MAD3R for 10 missions now and i never saw those things jam, actually i dont think it will ever jam. You cant use the Shotty version of the AC5 point blank without getting a accuracy penalty. Like i said on another topic, the LBX 5 got the same bonuses AND penalties as the AC5. The new Ballistics are just a copy of their normal counterparts. Really? You seriously going down that route. I suppose a squeaky wheel gets attention. The sense of entitlement displayed by so many Battletech community members astounds me.
#BATTLETECH MARAUDER FREE#
The Marauder And Warhammer were FREE with 1.8
